01 / THE BRAND OPPORTUNITY
Make the community playable.
PickleChill is about people coming together through pickleball. Super Rally carries that identity into a game people can enter from a link, wherever they are.
SIGNATURE PROJECT · CLIENT: PICKLECHILL
PickleChill Super Rally turns a pickleball brand into a complete browser game, with its own characters, world courts, signature skills and cup competitions.
Play Super Rally ↗Mobile browser · English / 中文


01 / THE BRAND OPPORTUNITY
PickleChill is about people coming together through pickleball. Super Rally carries that identity into a game people can enter from a link, wherever they are.
02 / THE GAME IDEA
Choose a character and an AI partner, combine their skills and take on AI opponents. Doubles play gives the brand’s social spirit a role in the mechanics.
03 / THE DEVELOPMENT
Character abilities, court environments, match rules and cup progression come together in a browser experience. This is the depth of project a brand can commission.
CHARACTERS WITH A ROLE
PickleChill’s identity carries through the cast, team clothing and visual world. Each character also has a role in the match.
The character artwork shows how a brand can extend into a recognisable game universe.
Game character artwork · The fictional Super Rally cast.

A WORLD BUILT FOR PLAY
Different settings, one recognisable game. Explore the supplied match views and preview six of the world’s courts.



Supplied game showcase images. Presentation may vary in the current release.
Select a court to see its full layout.
Original game court previews. Scenery is an artistic game interpretation.
WHAT THIS PROJECT DEMONSTRATES
Super Rally is a Signature Project within our Brand Experiences service. It demonstrates how GamesAdv connects a brand idea with game design and development.
A recognisable client identity translated into a world, a cast and a way to play.
Doubles matches, AI support, character skills, match options and cup progression.
A mobile-first experience with desktop controls, English and Chinese content, and Add to Home Screen support.
ONLINE MULTIPLAYER
DEVELOPMENT COMPLETE · TESTING PHASE
Online multiplayer development is complete. Connection stability and the player experience are being tested before public release.
Multiplayer can be assessed for a commissioned game where shared play supports the brand concept. Player counts, room flows, hosting and operational requirements are agreed for each project.
ROOM FOR BRAND PARTNERS
Arena screens, courtside banners, kitchen branding and cup sponsorships create distinct partnership opportunities. Each placement is designed around play and scoped for the selected release.
GAMEPLAY ANALYTICS
Our analytics system has been developed to support game improvement and brand-partnership reporting. Deployment and data checks are part of the testing phase.
DEVELOPMENT COMPLETE · TESTING PHASE
01 / AUDIENCE
Anonymous browsers, active players, sessions, match starts and completed matches.
02 / ENGAGEMENT
Effective play time per active player, replay rate and D1 / D7 return activity.
03 / INSIGHT
Court, character, skill and cup activity, with campaign-source and device breakdowns.
04 / ADVERTISING
Estimated impressions and visible time for integrated side banners, with date filters and CSV exports.
Players are deduplicated by anonymous browser identity, not verified people across devices. Average play time is effective match time per active player over the selected period; it excludes paused and background time.
Side-banner impressions use an in-game visibility estimate: at least 50% of the area in view for one continuous second during active foreground play. They are not third-party-certified impressions or proof of attention. Current reporting covers the left and right banners; screen, kitchen-logo and cup-sponsorship measurement require additional integration.
D1 / D7 return rates need completed observation periods. Date-filtered reports and CSV exports support agreed reporting; actual results depend on deployed collection and available data.
A FEW ANSWERS
Our browser games open from a link or QR code. Device support and embedding requirements are agreed for each project.
Yes. We can plan characters, worlds, modes and progression around your brand, with clear development phases and a support plan.
We quote the concept, artwork, features, campaign duration and support in your proposal. Interactive Campaigns provide a focused starting point.
Usage rights, source code, assets, data responsibilities and handover are defined in the project agreement.